
Homeschool Tabletop Gaming Club: Arcs
Settle in for a social tabletop strategy gaming session centered on Arcs, bringing homeschool teens ages 11–17 together to learn, play, and connect over shared adventures.
Similar Events

Teens ages 11–17 gather for Root, an asymmetric woodland strategy board game of rival factions, tactical choices, and shifting alliances. A welcoming homeschool meetup invites players to think ahead and play together.

Teens ages 11–17 gather for Root, an asymmetric woodland strategy board game of rival factions, tactical choices, and shifting alliances. A welcoming homeschool meetup invites players to think ahead and play together.
Teens ages 11–17 gather for Root, an asymmetric woodland strategy board game of rival factions, tactical choices, and shifting alliances. A welcoming homeschool meetup invites players to think ahead and play together.

Teen players ages 11–17 dive into Terraforming Mars, planning resources and competing to shape a habitable planet in a free, strategy-focused tabletop gaming session for homeschoolers.

Teen players ages 11–17 dive into Terraforming Mars, planning resources and competing to shape a habitable planet in a free, strategy-focused tabletop gaming session for homeschoolers.
Teen players ages 11–17 dive into Terraforming Mars, planning resources and competing to shape a habitable planet in a free, strategy-focused tabletop gaming session for homeschoolers.

Play 7 Wonders, a civilization-building strategy game centered on card drafting and resource choices. Homeschoolers ages 10–17 can practice tactical thinking and friendly competition in a supervised club.

Play 7 Wonders, a civilization-building strategy game centered on card drafting and resource choices. Homeschoolers ages 10–17 can practice tactical thinking and friendly competition in a supervised club.
Play 7 Wonders, a civilization-building strategy game centered on card drafting and resource choices. Homeschoolers ages 10–17 can practice tactical thinking and friendly competition in a supervised club.

Play Lords of Waterdeep, a strategic worker-placement board game of quests, intrigue, and resource management. Homeschool teens ages 10–17 can practice planning and friendly competition in a small-group setting.

Play Lords of Waterdeep, a strategic worker-placement board game of quests, intrigue, and resource management. Homeschool teens ages 10–17 can practice planning and friendly competition in a small-group setting.
Play Lords of Waterdeep, a strategic worker-placement board game of quests, intrigue, and resource management. Homeschool teens ages 10–17 can practice planning and friendly competition in a small-group setting.

Work together through the cooperative mystery board game Mysterium, interpreting surreal clues and solving a whodunit. A social tabletop session for homeschool teens ages 10–17.

Work together through the cooperative mystery board game Mysterium, interpreting surreal clues and solving a whodunit. A social tabletop session for homeschool teens ages 10–17.
Work together through the cooperative mystery board game Mysterium, interpreting surreal clues and solving a whodunit. A social tabletop session for homeschool teens ages 10–17.

Homeschool teens ages 11–17 gather for a tabletop gaming session centered on Heat, a strategic racing board game. Registration is required, with a $5 fee through Asheville Parks & Recreation.

Homeschool teens ages 11–17 gather for a tabletop gaming session centered on Heat, a strategic racing board game. Registration is required, with a $5 fee through Asheville Parks & Recreation.
Homeschool teens ages 11–17 gather for a tabletop gaming session centered on Heat, a strategic racing board game. Registration is required, with a $5 fee through Asheville Parks & Recreation.

Play family-friendly tabletop games provided by The Tabletop Inn, with snacks on hand and games suited to preschoolers through teens. The club meets on second Mondays from 3 to 5 p.m.

Play family-friendly tabletop games provided by The Tabletop Inn, with snacks on hand and games suited to preschoolers through teens. The club meets on second Mondays from 3 to 5 p.m.
Play family-friendly tabletop games provided by The Tabletop Inn, with snacks on hand and games suited to preschoolers through teens. The club meets on second Mondays from 3 to 5 p.m.

Young homeschoolers ages 8–12 learn climbing skills in a two-session program, with instruction designed for youth and time to practice on December 3 and 10.

Young homeschoolers ages 8–12 learn climbing skills in a two-session program, with instruction designed for youth and time to practice on December 3 and 10.
Young homeschoolers ages 8–12 learn climbing skills in a two-session program, with instruction designed for youth and time to practice on December 3 and 10.

Teen players ages 13–17 gather for a free tabletop fantasy roleplaying session built around collaborative storytelling, imaginative quests, and dice-driven adventures; registration is required.

Teen players ages 13–17 gather for a free tabletop fantasy roleplaying session built around collaborative storytelling, imaginative quests, and dice-driven adventures; registration is required.
Teen players ages 13–17 gather for a free tabletop fantasy roleplaying session built around collaborative storytelling, imaginative quests, and dice-driven adventures; registration is required.

Teen adventurers ages 10–18 gather for a monthly Dungeons & Dragons tabletop roleplaying session at the library. Registration is required, with six spaces available and a waitlist for overflow.

Teen adventurers ages 10–18 gather for a monthly Dungeons & Dragons tabletop roleplaying session at the library. Registration is required, with six spaces available and a waitlist for overflow.
Teen adventurers ages 10–18 gather for a monthly Dungeons & Dragons tabletop roleplaying session at the library. Registration is required, with six spaces available and a waitlist for overflow.

Teen players ages 12–18 create collaborative fantasy adventures through Dungeons & Dragons, with no prior experience needed. Advance registration is required, and participants may choose one monthly team.

Teen players ages 12–18 create collaborative fantasy adventures through Dungeons & Dragons, with no prior experience needed. Advance registration is required, and participants may choose one monthly team.
Teen players ages 12–18 create collaborative fantasy adventures through Dungeons & Dragons, with no prior experience needed. Advance registration is required, and participants may choose one monthly team.

Explore fantastical worlds through collaborative storytelling, character creation, and classic Dungeons & Dragons gameplay. Teens in grades 6–12 can learn the rules, join a campaign, or try running one.

Explore fantastical worlds through collaborative storytelling, character creation, and classic Dungeons & Dragons gameplay. Teens in grades 6–12 can learn the rules, join a campaign, or try running one.
Explore fantastical worlds through collaborative storytelling, character creation, and classic Dungeons & Dragons gameplay. Teens in grades 6–12 can learn the rules, join a campaign, or try running one.

Settle in for a relaxed tabletop game night with friends or new opponents, choosing from a small selection of games or bringing a favorite to share. Open to teens and adults.

Settle in for a relaxed tabletop game night with friends or new opponents, choosing from a small selection of games or bringing a favorite to share. Open to teens and adults.
Settle in for a relaxed tabletop game night with friends or new opponents, choosing from a small selection of games or bringing a favorite to share. Open to teens and adults.

A free midday homeschool gathering for ages 11–16 through Asheville Parks & Recreation, providing teen programming and a place to connect at a neighborhood community center. Registration is required.

A free midday homeschool gathering for ages 11–16 through Asheville Parks & Recreation, providing teen programming and a place to connect at a neighborhood community center. Registration is required.
A free midday homeschool gathering for ages 11–16 through Asheville Parks & Recreation, providing teen programming and a place to connect at a neighborhood community center. Registration is required.

A free midday recreation program brings Asheville homeschoolers ages 11–16 together for a shared break from home learning. Registration is required through City of Asheville Parks & Recreation.

A free midday recreation program brings Asheville homeschoolers ages 11–16 together for a shared break from home learning. Registration is required through City of Asheville Parks & Recreation.
A free midday recreation program brings Asheville homeschoolers ages 11–16 together for a shared break from home learning. Registration is required through City of Asheville Parks & Recreation.

A free midday recreation program creates an opportunity for homeschool students ages 11–16 to connect and take part in teen activities at a neighborhood community center. Registration is required through Asheville Parks & Recreation.

A free midday recreation program creates an opportunity for homeschool students ages 11–16 to connect and take part in teen activities at a neighborhood community center. Registration is required through Asheville Parks & Recreation.
A free midday recreation program creates an opportunity for homeschool students ages 11–16 to connect and take part in teen activities at a neighborhood community center. Registration is required through Asheville Parks & Recreation.

A free midday gathering for homeschool students ages 11–16, centered on teen recreation and connection in a neighborhood community setting. Registration through Asheville Parks & Recreation opens 30 days before the program.

A free midday gathering for homeschool students ages 11–16, centered on teen recreation and connection in a neighborhood community setting. Registration through Asheville Parks & Recreation opens 30 days before the program.
A free midday gathering for homeschool students ages 11–16, centered on teen recreation and connection in a neighborhood community setting. Registration through Asheville Parks & Recreation opens 30 days before the program.

A free midday recreation program brings homeschool teens ages 11–16 together for youth programming and community connection at a neighborhood center. Registration is required through Asheville Parks & Recreation.

A free midday recreation program brings homeschool teens ages 11–16 together for youth programming and community connection at a neighborhood center. Registration is required through Asheville Parks & Recreation.
A free midday recreation program brings homeschool teens ages 11–16 together for youth programming and community connection at a neighborhood center. Registration is required through Asheville Parks & Recreation.

A free midday recreation program gives homeschool teens ages 11–16 a place to connect and take part in organized activities at a neighborhood community center. Registration is required through Asheville Parks & Recreation.

A free midday recreation program gives homeschool teens ages 11–16 a place to connect and take part in organized activities at a neighborhood community center. Registration is required through Asheville Parks & Recreation.
A free midday recreation program gives homeschool teens ages 11–16 a place to connect and take part in organized activities at a neighborhood community center. Registration is required through Asheville Parks & Recreation.

A free midday homeschool program for ages 11–16 creates an opportunity for teens to connect through Asheville Parks & Recreation. Registration opens 30 days before the session.

A free midday homeschool program for ages 11–16 creates an opportunity for teens to connect through Asheville Parks & Recreation. Registration opens 30 days before the session.
A free midday homeschool program for ages 11–16 creates an opportunity for teens to connect through Asheville Parks & Recreation. Registration opens 30 days before the session.